You know how Unbreaking works, so I won't explain what this enchantment does since they are the same. This is exactly the same as the Unbreaking enchantment for tools, but I think this should now be implemented into a sword enchantment. The Everlasting enchantment makes your sword's durability last longer. It is IMPOSSIBLE to give someone both the poison and nausea effect. Noxious II makes the potion effects last 2 seconds longer, and makes the chances of getting the potion effects higher also. Anyways, at level one, the effects only last for 5 seconds. Similar to the effect when you walk into a Nether portal. If you didn't know, the nausea effect is an unused potion effect that disorientates your opponent. The Noxious enchantment gives you a 15% chance to poison your opponent and a 15% chance of giving your opponent the nausea effect. Every level, an extra 5% is added to the probability of getting a critical hit. Right now, the only possible way of getting a critical hit is by jumping and hitting your target which could be annoying and makes your hit less accurate. With the Incise enchantment, you have a 10% chance of getting a critical hit on your opponent. When you hit a MOB, they will be slowed for a second. They lose all of their hunger, they will be damaged from it. The chances of them losing hunger increases by 10%. If they already ran out of food, they will take a half heart of damage. When you hit a player with the Exhaust enchantment there is a 10% chance that they will lose Level, 1 block will be added to the toss. Though is that it will be hard for you to hit your opponent when they get knocked into the air.ĭon't think this is an unfair enchantment because it really doesn't help you to much. The Gravity enchantment makes it so that when you hit a mob/player they will be tossed 2 blocks into the air. The higher the level, the more damage the lightning will deal. Now, I know that it kinda takes away the Knockback enchantment and sharpness a bit, but the effect doesn't work under a roof and the nether because lightning wouldn't be able to go through the roof. It deals a half heart more, and knocks the mob a bit (knocks far less than Knockback). What the spark enchantment does is, when you hit a mob, lightning strikes onto the mob, but it doesn't light it on fire (that would take away the Fire Aspect enchantment). The links to the original enchantments will be at the bottom of the page. There are better ways to support this thread like sharing with other Minecraftians!Įnchantments with * next to them means that that enchantment is not my original NO! DO NOT DO THIS! It is very disrespectful and although I like the support, we should respect Dinnerbone and Jeb. LOVE THIS! I am going to spam this at Dinnerbone and Jeb! : Yes, it is true that other posts talk about this, but the enchantments on this page will blow you away! Many of the comments here have great feedback about this thread, and trust me it will be worth reading. Haven't we seen this a many other posts? : Also, it adds more variety to the game, and who wouldn't want more enchantments? In a tweet Jeb posted, he said that he would like to see some more enchantments in the game. It means a lot.Īll of these enchantments work on players and mobs unless noted otherwise. Please answer all 5 questions using a #2 pencil.I'm back guys! I won't really be checking this topic much, but I will add more enchantments as I think of more. To this I'd like to add Feather Falling at least. I have Thaumium Boots with Soulbound, Stable Footing Protection X, Occult Aversion III, and Unbreaking XIII. 3) Do you think that was because I exceeded a game limit, or because I just didn't have enough levels, at level 110? 4) Can you think of a way I could produce just those two enchants on a book of helmets? I made a level 94 enchanted book but I couldn't anvil it together with my helmet. My helm is a Thaumium Fortress Helmet, with your usual magic goggles, enchanted with Soulbound, Unbreaking IV, and Projectile Protection VI (less than I could get if I were enchanting it now.) I'd like to at least add Respiration and Night Vision. 1) Do you think there's a new plateau over 94 that I just haven't reached? Like, say, 121 :) Or is this an Apotheosis limit?Ģ) If my personal level isn't the limit, how can I improve my setup? I don't have the capability of making hell-infused bookshelves yet, but I could go for it. When I doubled the number of Gaia Pylons from 2 to 4, this max. The max enchanting level I can reach is 94, apparently. I have a m/c enchanting table with 4 Gaia Pylons near it and 10 Magical Wood.
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