![]() Magic makes up a very large part of the series. Especially considering Umineko can be argued as being in the fantasy genre.When debates involve ghost dragons, flying stakes, and red laser swords we can sufficiently count them as Wizard Duels.It doesn't even have to be a real debate, bickering over candy is enough of an excuse to break out all the spectacular spells and summons in the Umineko world. End of the Golden Witch has similar debates, only some of them even have laser scythes and summoning angels. Umineko: When They Cry has Beatrice vs Virgilia and Battler vs Beatrice, which was more like the bloodiest, most spectacular debate the world has ever seen.The big, decisive battles for the seasons are often such, such as Nanoha vs Fate and Nanoha vs Vivio. Unsurprisingly since the main characters are mages, the Lyrical Nanoha series has quite a few.Combines this with the Mon Genre, given the Demon/Mamodo children have human partners that read their spells from their spellbook to activate their powers. Zatch Bell! is about a series of Wizard Duels between 100 children to decide the next ruler of the Demon/Mamodo World.This makes for some interesting strategies for piling spells atop each other, leaving the only limitation up to the magic-users magic pool. In particular, Invoked spells can be held for 20 second, simple spells can be thought, and some spells can be activated within another spell already active. In Negima! Magister Negi Magi, wizardly battles handle mostly like an Action RPG.If the magic users are specifically using Voluntary Shapeshifting spells to get the upper hand, it's a Shapeshifter Showdown. If the win condition involves the death of an opponent, see Duel to the Death. ![]() (Not all magic depends on incantations, and as long as the caster isn't physically prevented from speaking in the first place an invocation's effectiveness rarely seems to depend simply on how loud it is, or perhaps all competent magi have some defense against such spells.) One exception is in Role-Playing Games, where Silence spells are fairly common. or because an unspoken assumption of the setting is that it would not actually work. This may be because it would make the duel too easy. ![]() This kind of duel goes right back to The Bible, if not earlier.Ĭuriously, one trick rarely used is to magically silence the opponent. In this case, Anything You Can Do, I Can Do Better, can mean something like "any fish you can summon, I can summon bigger," if you will, and then they might have the "fish" fight on their behalf. If such rules prohibit direct attacks on each other, or the work's demographic would make serious violence inappropriate, or the duel is just more of a friendly rivalry than an all-out fight, the participants may limit themselves to ostentatious spell contests instead. Of course, if one of the participants is dishonorable, expect him or her to cheat. Sometimes, there are specific rules that have to be followed in the duel, especially if both characters belong to a special caste or organization. The battle doesn't have to be between enemies it can occur between friends or rivals, a master and his apprentice, and so on. Of course, if the protagonist of the series is the sorcerer, then it happens all the time, since Magic Must Defeat Magic. Usually at or near the story's climax, probably because such a battle tends to be visually impressive. If both the heroes and villains have a wizard on their side, you can be assured this will happen at some point. A trope found mostly in Fantasy, though it may apply to characters with magic-like powers of other genres. A Wizard Duel (also Wizard's Duel or Wizardly Duel) is when two (sometimes more) characters with magical or magic-like powers ( spells, usually) battle each other using them.
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